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- If thy wand hath run out of charges, thou mayst zap it again and again; though
- naught will happen at first, verily, thy persistence shall be rewarded, as
- one last charge may yet be wrested from it!
- -----
- To complete thy quest, thou needs must enter the infernal regions. If thou
- hast not immunity to fire, such a trip will surely prove to be thy last;
- prepare thyself in advance.
- -----
- Though the shopkeepers be wary, thieves have nevertheless stolen much by using
- their digging wands to hasten exits through the pavement.
- -----
- If thou hast had trouble with rust on thy armor or weapons, thou shouldst know
- that thou canst prevent this by, while in a confused state, reading the magical
- parchments which normally are used to cause their enchantment.
- -----
- Behold the cockatrice, whose diminutive stature belies its hidden might. The
- cockatrice can petrify any ordinary being it contacts--save those wise
- adventurers who eat a dead lizard or blob of acid when they feel themselves
- slowly turning to stone.
- -----
- While some armor protects against magical attacks, few types compare to the
- items which come from the elven regions, though iron or crystalline plate
- mail have similar good qualities.
- -----
- It is well known among travelers that extra-healing draughts may clear thy
- senses when thou art addled by hallucinations. But never forget, the lowly
- potion which makes one sick may be used for the same purpose.
- -----
- If thou hast been confused, thy head may be set straight if thou eatest a
- dead lizard and waitest, or drinkest water of the utmost holiness.
- -----
- If thou wishest to reach deep levels, thou must be able to control thy tele-
- ports, and be confused, and read the scroll which usually teleports thyself
- around on the level. Daring adventurers have also performed the same feat
- sans need for scrolls or potions by stepping on the correct type of trap.
- -----
- Almost all adventurers who come this way hope to pass the dread Medusa. To
- do this, the best advice is to keep thine eyes blindfolded and to cause the
- creature to espy its own reflection in a mirror.
- -----
- And where it is written "ad aerarium", diligent searching will often reveal
- the way to a trap which sends one to the Magic Memory Vault, where the riches
- of Croesus are stored; however, escaping from the vault with its gold is much
- harder than getting in.
- -----
- It is well known that wily shopkeepers doth raise their prices whene'er they
- espy the garish apparel of the approaching tourist or the countenance of a
- disfavored patron. They favor the gentle of manner and the fair of face.
- The boor may expect unprofitable transactions.
- -----
- The cliche of the kitchen sink swallowing any unfortunate rings that contact
- its pernicious surface reflecteth greater truth than many homilies, yet
- even so, few hath developed the skill to identify enchanted rings by the
- transfigurations effected upon the voracious device's frame.
- -----
- The meat of enchanted creatures will ofttimes convey magical properties
- unto the consumer. A fresh corpse of floating eye doth fetch a high
- price among wizards for its utility in conferring Telepathy, by which
- the sightless may locate surrounding minds.
- -----
- The detection of blessings and curses is in the domain of the gods. They will
- make this information available to mortals who request it at their places of
- worship, or elsewhere for those mortals who devote themselves to the service
- of the gods.
- -----
- The elven dagger Sting is famed for its abilities against all creatures of the
- orcish race. It will glow when such monsters approach, and cause them special
- injury.
- -----
- Adventurers searching for Medusa or the Wizard of Yendor needst not wait until
- their dungeon level corresponds with their enemies' to know their location.
- Eat a floating eye, blind thyself, and use a mirror in thine own direction,
- and provided thou art lucky, thou shalt know the approximate locations of
- thine enemies.
- -----
- In the nethermost recesses of the dungeon, there standeth a castle, wherein
- layeth a wand of wishes. If thou wouldst gain entry, bear with thee an
- instrument of music, for the drawbridge may be charmed down with the proper
- melody. What notes comprise it only the gods know, but a musical mastermind
- may yet succeed by witful improvization. However, the less perspicacious are
- not without recourse, should they be prepared to circumambulate the castle to
- the postern.
-